This macro has been deprecated and should no longer be used. Returns a reference to the current AudioRunner instance for chaining. The very first, and mandatory, character is their sigil, which denotes whether they are a story or temporary variable. Valid values are boolean true, which simply causes the autosave to be loaded, the string "prompt", which prompts the player via a dialog to load the autosave, or a function, which causes the autosave to be loaded if its return value is truthy. Starts playback of the playlist and fades the currently playing track from the specified volume level to 1 (loudest) over the specified number of seconds. Returns a reference to the UIBar object for chaining. NOTE: You do not call this manually, it must be called by the change event handler of an element. Returns the number of milliseconds that have passed since the current passage was rendered to the page. Removes classes from the selected element(s). Does not modify the original. Due to how the Twine2 automatic passage creation feature currently works, using the link markup form will cause a passage named $return to be created that will need to be deleted. Returns how much remains of the playlist's total playtime in seconds, Infinity if it contains any streams, or NaN if no metadata exists. You will, in all likelihood, use expressions most often within macrose.g., <>, <>, <>, <>. Returns whether there are any filled slots. In test mode, SugarCube will wrap all macros, and some non-macro markupe.g., link & image markupwithin additional HTML elements, called "debug views" ("views" for short). Deprecated: All changes within this version are elective changes that you may address at your leisure. Multiplies the current value on the left-hand side of the operator by the value on the right-hand side and assigns the result to the left-hand side. Used for pre-story-start initialization tasks, like variable initialization (happens at the beginning of story initialization). Removes and returns the last member from the array, or undefined if the array is empty. If you wish to use custom backgrounds, either simply colors or with images, then you should place them on the body element. Payload objects have the following properties: The macro's definitioncreated via Macro.add(). Note: The Config.audio.pauseOnFadeToZero setting (default: true) determines whether the audio subsystem automatically pauses tracks that have been faded to 0 volume (silent). This setting has been deprecated and should no longer be used. This macro is functionally identical to <>, save that it also encodes HTML special characters in the output. Views make their associated code visible, thus providing onscreen feedbackthey may also be hovered over which, generally, exposes additional information about the underlying code. Note: This is a reference for localizing SugarCube's default UI text, in general, and its l10nStrings object specifically. Temporary variables do not become part of the story history and only exist for the lifetime of the moment/turn that they're created in. Arrays have many built-in methods and other features, and SugarCube adds many more. The most common way to resolve this arbitrarily long return issue is to use a bit of JavaScript to record the last non-menu passage the player visited into a story variable and then to create a link with that. Configurable, see Config.passages.start for more information. Deprecated: It would probably help if you were more specific as to your goal. If you simply want to apply actions to multiple tracks simultaneously, then you want a group instead. There is no one size fits all example for either of these methods because an instance's properties, and the data contained therein, are what determine what you need to do. Attaches fullscreen change event handlers. Repeatedly executes its contents. SugarCube, like JavaScript, uses dynamic typing. Select "Change Story Format" and check the box next to "Sugarcube." Download PDF version: Variables and Programming in Twine This is a collection of tips, from how-tos to best practices. You must provide your own styling for the link-visited class as none is provided by default. Using <> to automatically forward players from one passage to another with no input from them will both create junk moments within the story history and make it extremely difficult for players to navigate the history. Does not modify the original. Returns a new array consisting of all of the tags of the given passages. Unfortunately, due to limitations in the current release of Twine1, the Build menu's Test Play menu item is not able to trigger test mode. There are ways to turn webapps into apps for mobile phones and Windows/Linux etc, but it's still running in a web browser under the hood. There are several configuration settings for saves that it would be wise for you to familiarize yourself with. This method has been deprecated and should no longer be used. Determines whether the UI bar (sidebar) starts in the stowed (shut) state initially. Returns a reference to the current jQuery object for chaining. Returns the moment, relative to the bottom of the past in-play history (past only), at the given index. A list definition object should have some of the following properties: Adds the named property to the settings object and a range control for it to the Settings dialog. Returns the playlist's current time in seconds, or NaN if no metadata exists. The DOM ID of the story, created from the slugified story title. See <> for more information. Outputs its contents a charactertechnically, a code pointat a time, mimicking a teletype/typewriter. Note: Warning: Does not flag other assignment operators. Renders the given markup and appends it to the dialog's content area. Furthermore, it is no longer instantiated into the legacy macros objectwhich still exists, so SugarCube-compatible legacy macros will continue to work. Groups are useful for applying actions to multiple tracks simultaneously and/or excluding the included tracks from a larger set when applying actions. It is replaced by the Setting API and settings special variable. Removes and returns a random member from the base array. Used within <> macros. Warning: The value(s) within each case are compared to the result of the expression given to the parent <>. Tag it with the appropriate media passage special tag, and only that tagsee below. To enable test mode from the story editor/map screen while starting at a specific passage, hover over a passage and select the menu item. Warning: prerender tasks have been deprecated and should no longer be used. When you have a situation where you're using a set of passages as some kind of menu/inventory/etc and it's possible for the player to interact with several of those passages, or even simply the same one multiple times, then returning them to the passage they were at before entering the menu can be problematic as they're possibly several passages removed from that originating passagethus, the <> macro and link constructs like [[Return|previous()]] will not work. SugarCube v2.36. Help with arrays in sugarcube 2 - Twine Forum The array-like object stored in the _args variable should be treated as though it were immutablei.e., unable to be modifiedbecause in the future it will be made thus, so any attempt to modify it will cause an error. The majority of newer SugarCube versions do not have any changes that would require an update. There are many differences between Harlowe and SugarCube, this guide will document some of the most critical you will need to account for if you're coming to SugarCube from a background in Harlowe. Selects all internal link elements within the passage elemente.g., passage and macro links. You must, generally, use them with an interactive macroe.g., <> macrothe <> macro, or within the PassageDone special passage. In Twine, return to your project library by clicking the house icon in the lower-left corner of the Twine window. Note: Warning (Twine 2): Due to how the Twine . It consists of one or more right angle brackets, each additional one beyond the first signifying a level of nested blockquote. Attaches event handlers to the selected tracks. The API automatically calls this method at startup, so you should never need to call this method manually. Warning: Warning: Calling the State.prng.init() methodformerly History.initPRNG()outside of story initialization will now throw an error. Do not add a widget tag to any of the specially named passages and attempt to define your widgets there. In mobile browsers and, more recently, most desktop browsers, playback must be initiated by the playergenerally via click/touch. The verbatim HTML markup disables processing of all markup contained withinboth SugarCube and HTMLpassing its contents directly into the output as HTML markup for the browser. Passage end. Displays the loading screen, if necessary. When a new moment is created, SugarCube stores the playthrough state to session storage. Those that do not bundle SugarCube v2: Only the older Twine2.0 series. A set of four hyphen/minus characters (-) that begins a line defines the horizontal rule markup. See the .includesAll() method for its replacement. For example: Captures story $variables and temporary _variables, creating localized versions of their values within the macro body. Note: Executes its contents and appends the output to the contents of the selected element(s). Tip: Save API. Removes and returns a random member from the base array. Once the code has been fully executed, the contents of the buffer, if any, will be output. that begins a line defines the heading markup. Even if it did know that, there's no way for it to know which operations may or may not have side-effectse.g., changing variables. If you click the link that sets the variable to 2, and then save the story, the $var variable will still be saved as 1, because a new moment has not yet been created. A set of opening and closing tagsi.e., defines the verbatim HTML markup. Sets the maximum number of states (moments) to which the history is allowed to grow. The capitalization and punctuation used within the default replacement strings is deliberate, especially within the error and warning strings. Deletes all currently registered on-load handlers. Makes the target element(s) WAI-ARIA-compatible clickablesmeaning that various accessibility attributes are set and, in addition to mouse clicks, enter/return and spacebar key presses also activate them. If you're simply looking to download ready-to-use localizations, see SugarCube's website (under Downloads > Localizations). #TwineTuesday: Twine 2 Basics (SugarCube) - Digital Ephemera When used to set the loop state, returns a reference to the current AudioTrack instance for chaining. State API. The audio subsystem that supports the audio macros comes with some built-in limitations and it is strongly recommended that you familiarize yourself with them. Normally, when both link and text arguments are accepted, the order is text then link. The Config API serves the same basic purpose. The load and playback states of tracks are not currently recorded within the active play session or saves. Playlists are useful for playing tracks in a sequencei.e., one after another. Note: Now, whenever you type <<status>>, Twine will print out all stats as set up within the widget, like for example: Strength: Weak Dexterity: Dextrous . There are several predefined group IDs (:all, :looped, :muted, :paused, :playing) and custom IDs may be defined via <>. You may forcibly enable test mode manually by setting the Config object's debug property to true. Adds a playlist with the given list ID. The Fullscreen API comes with some built-in limitations: Returns the current fullscreen element or, if fullscreen mode is not active, null. Tip: The $args special variable has been deprecated and should no longer be used. Does not modify the original. The starting passage, the first passage displayed. A new moment is created whenever passage navigation occurs, and only when passage navigation occurs. Returns whether playback of the track has ended. See: Returns whether the UI bar is currently stowed. Warning: Cannot delete tracks solely under the control of a playlist. I've done it like this: $z= [ [1,2,3], [1,2,1], [4,4,0]] and it doesn't generate an error. Generates no output. Appends one or more unique members to the end of the base array and returns its new length. It consists of one to six exclamation points, each additional one beyond the first signifying a lesser heading. This method has been deprecated and should no longer be used. Creates a single-use link that deactivates itself and appends its contents to its link text when clicked. Determines whether saving is allowed within the current context. Note: It has always been required that the call happen during story initialization, the only change is the throwing of the error. Returns the AudioList instance with the given list ID, or null on failure. May be called either with the passage name and link text as separate arguments, with a link markup, or with a image markup. Normally, this is exactly what you want to happen. Once unloaded, playback cannot occur until the track's data is loaded again. Global event triggered when all <> macros within a passage have completed. Events are messages that are sent (a.k.a. A variable is a bit of storage where you may stash a value for later use. Expressions are simply units of code that yield values when evaluated. Removes the specified key, and its associated value, from the story metadata store. To update the value associated with a key, simply set it again. An array is a container that holds things. Setting API method calls must be placed within your project's JavaScript section (Twine2: the Story JavaScript; Twine1/Twee: a script-tagged passage) or settings will not function correctly. older versions of Twine2 used a icon for the same purpose. SugarCube requires authors to define and work with these data types using the standard JavaScript methods rather than providing macros for them. Returns whether playback of the track has been paused. Return the named macro definition, or null on failure. Returns whether any of the given members were found within the array. Returns a random member from the base array. Pauses playback of the selected tracks and, if they're not already in the process of loading, forces them to drop any existing data and begin loading. Tip: A version of the above code in SugarCube might look like this: Where Harlowe uses its hook syntax (square brackets) to associate a macro with its contents, SugarCube instead uses "container" macrosmacros that can have content associated with them have opening and closing tags. Passage, tag, and variable names that have special meaning to SugarCube. Opens the dialog. Opens the built-in jump to dialog, which is populated via the bookmark tag. Warning: If multiple passage titles are given, returns the logical-AND aggregate of the seti.e., true if all were found, false if any were not found. Stows the UI bar, so that it takes up less space. Valid values are boolean true/false, which causes the UI bar to always/never start in the stowed state, or an integer, which causes the UI bar to start in the stowed state if the viewport width is less-than-or-equal-to the specified number of pixels. Local event triggered on the typing wrapper when the typing of a section starts. See Also: Note: See <> for more information. Returns whether an audio group with the given group ID exists. Allows custom processing of passage text. Macro API. Outputs the contents of the passage with the given name, optionally wrapping it within an HTML element. Selects the passage element. There are two primary branches of Twine2 as far as SugarCube is concerned: Regardless of the version of Twine2 you're using, follow these instructions to install a local copy of SugarCube v2: Note: To avoid this problem, it's suggested that you use the separate argument form of the <> macro in Twine2as shown above. Building an inventory in Twine 2 with the built-in Harlowe macros You will, very likely, never need to use State.top directly within your code. In SugarCube, the passage is not terminated, and anything in the code below the <> macro will have side effects. Warning: In Harlowe, the same operation will yield an error: You must convert the values to the same type in Harlowe. Updates all sections of the UI bar that are populated by special passagese.g., StoryBanner, StoryCaption, StoryMenu, etc. Note: It is passed an abbreviated version of the associated passage's Passage instancecontaining only the tags, text, and title properties. To pass expressions or the results of functions to macros as an argument, you must wrap the expression in backquotes (`). Causes any output generated within its body to be discarded, except for errors (which will be displayed). Returns a new array containing all of the macro's ancestors that passed the test implemented by the given filter function or an empty array, if no members pass. Returns the Passage object referenced by the given title, or an empty Passage object on failure. Beginning Interactive Fiction with Twine and SugarCube - E6 - Arrays Note: Harlowe has stricter typing than SugarCube, requiring authors to call macros like (str:) or (num:) on variables to change their type. Create a save, then edit the code as follows: Running that, you'll see $x is 0 and $y is 1. Returns the number of moments within the past in-play history (past only). Returns the total number of available slots. Generally, only really useful for running code that needs to manipulate elements from the incoming passage, since you must wait until they've been added to the page. Returns whether the history navigation was successful (should only fail if already at the beginning of the full history). Sets the starting passage, the very first passage that will be displayed. Selects all internal link elements within the passage element whose passages are within the in-play story historyi.e., passages the player has been to before. Deprecated: Manages the Settings dialog and settings object. Sets the selected tracks' current time in seconds. You can see this effect by changing data outside the state. The StoryInit special passage is normally the best place to set up tracks. When setting the value to boolean true, you will likely also need to use the Config.saves.isAllowed property to disallow saving on the start passage. Note: Story variables are a part of the story history and exist for the lifetime of a playthrough session. SugarCube features a configurable autosave system. In Twine, a variable is a way of storing and acting on data of some sort. Returns the string with its first Unicode code point converted to upper case. Global event triggered as the first step in opening the dialog when Dialog.open() is called. Loop variables are perfect candidates for the use of temporary variablese.g.. To ensure that line-breaks end up where you want them, or not, extra care may be required. May be called with either the link text and passage name as separate arguments, a link markup, or an image markup. Note: Wikifies the given content source(s) and discards the result. Fullscreen requests must be initiated by the player, generally via click/touchi.e., the request must be made as a result of player interaction; e.g., activating a button/link/etc whose code makes the request. The names of both story and temporary variables have a certain format that they must followwhich signifies that they are variables and not some other kind of data. Used to populate the story's banner area in the UI bar (element ID: story-banner). May be called with, optional, link text or with a link or image markup. A text replacement markup. Prepends one or more members to the beginning of the base array and returns its new length. This macro has been deprecated and should no longer be used. Multiple <> macros may be set up to modify the same variable, which makes them part of a radio button group. Deprecated: Attaches event handlers to the track. If you need them, then you'll need to use a class or similar non-generic object. Returns the number of existing templates. They are called with no arguments, but with their this set to a template (execution) context object that contains the following data properties: String templates consist solely of a string, which may itself contain markup. Copy the following URL and paste it into the Add a New Format tab of the Formats menu, from Twine2's sidebar. As with all special tags, media passage tags are case sensitive, so their spelling and capitalization must be exactly as shown. Does not modify the original. This setting property has been updated to accept function values and its acceptance of string values has been deprecated. AudioTrack API, AudioRunner API, and AudioList API. Similarly, if the directory is sugarcube-2, then the name of the .py file within must be sugarcube-2.py. Each value in an array is assigned an index, which is a number that corresponds to the position of that item or element. This array keeps a list of all the things that get put in the inventory. To control aspects of your project based on the values contained within variables, see the <> and <> macros. Begins playback of the track or, failing that, sets the track to begin playback as soon as the player has interacted with the document.