- Radiant quest dialogue for all the bounty quests (BQ01-04). A patch for the Relationship Dialogue Overhaul mod; this patch prevents dialogue overlap in a lot of Serana's radiant dialogue added by RDO, to ensure a consistent VA experience with Serana's radiant lines. This was an oversight - and partly why the retoggle patch was delayed until 3.3 (since the bloodcursed arrows dialogue was not fully disabled back then). - Completely redid revoice implementation. Ah, e pu anche (udite, udite!) If she and the player are not in a private location, the player can lead her to one (where the smoochey-smooch will happen). Why? (Full release TBD on Apple Music/Spotify/other streaming services). - Fixed quest commentary triggers for Serana "Season Unending" quest, - Tweaked dialgoue conditions for some Forgotten Vale idles, - Fixed dialogue static with two radiant greets. - 130+ brand-new custom names for Serana to call you by! - Reduced frequency of pop culture/meme lines by -20%, - Reduced frequency of Serana singing by -5%. These add up to a total of 20 new NPC conversations, - Whiterun: Nazeem, Ysolda, Carlotta, Mikael, Belethor, Jarl Balgruuf, - The background music now mutes when Serana sings her songs, - When in a safe interior (like a player home) Serana will now stand still while singing for you, - Fixed some animation triggers for the SDA_SeranaRomance7 quest. In later conversations, romance can still be opted out of, as usual. Merri was able to record her lines :), Stopped Serana's Kodlak conversation from firing off at wrong times, Added more conditions to Story Manager triggers for quest commentaries. For this to work, players need to download the SDA Wig Patch (implementation still WIP, SMP wig patches to be uploaded soon) or add their own wig records to the SDA_Wiglist Formlist via a custom patch in xEdit. Decided to just release this as a full update now, and not just a beta, as this update was already extensively tested and any bugs experienced (if there are) should be rather minor. - Added in delays for radiant love greets/dialogue/commentary. Additionally, messages will be displayed on screen indicating that Serana is guarded at the start, and the player needs to either spend more time with her or talk with her more to get her to open up. - Added dialogue to disable candlelight and some cloak spells (Frost, Lightning, Whirlwind). So now you can hear all of her fun lines. The player will be able to ask Serana which version they'd like her to play in-game. A quest marker will be provided for where to go. There are different dialogue options so the player can role-play this in different ways. - Reimplemented radiant hello dialogue, in a similar manner to what I did with Whats on Your Mind?. You must first get permission from me before you can modify, use, or alter my files for public use. - Added another conversation to the last part of the Drinking Buddies quest- you can now ask Serana what she thinks of your companions! - Greatly reduced frequency of Serana's irritated sneak greets, - Companions and Jorrvaskr general location-awareness. - Changed it so the negative response in the first romance conversation never truly cancels out romance. - Added short conversation about Molag Baal. It's been improved on the technical level as well so there should be fewer bugs with it. Giving her a spell book will not work. - Final Serana Romance quest to end Serana's Romance questline. Rewrites and revoices of earlier SDA content. Additionally, Serana Dialogue Add-On will not be compatible with mods that change "DLC1NPCMonitoringPlayerScript and DLC1_NPCMentalModelScript". Also rewrites of player dialogue for some of that conversation, Choosing the rejection response no longer disables Serana Romance and Serana Friendship. (Professional, Platonic, or Romantic relationship), - However, if the player installs the mod after a particular point in Dawnguard (Unseen Visions) it is automatically assumed that the player and Serana are in a romantic relationship. - I forgot to include some lines (particularly in the "Being a vampire" vanilla conversation) as part of Kerstyn's revoice script. :D. - New RP conversations with Serana, about: -Serana asking about the player's backstory, -Comments on the player's race (she gives different insights on all the different races), - Solstheim location awareness (both for the main region and the various settlements within it. The dialogue lines in this mod (nearly 5000) are all fully voiced, utilizing new voice-acted lines by Kerstyn Unger. - Expansion of Soul Cairn and Harkon recap dialogue with more lines, to overall be more extensive. - (For the ESL Version) Moved forward armor keyword changes (already present in Crimson Blood ESL versions), updated the keywords, dropped the armor rating to the same as the original light armor file, Minor update with small fixes and optimizations, - Tweaked conditions on daily adventuring conversation to increase likehood of the prompt to appear, - Moved "Let's call it a day" dialogue to it's own consolidated branch, as it didn't really make sense for it to be with the more extensive conversations, - Some minor backend tweaks to help make future mod development easier, - Partial implementation of lockpicking commentary (disabled for now). - "House of Horrors" quest awareness. (originally fixed in 1.3hotfix update, now consolidated into 1.3.1), - Serana will no longer sneeze as a vampire. - Fixed College of Winterhold opinion dialogue bug when playing as a Dunmer, - Fixed Serana having vampire dialogue even though she's cured, - Fixed some dialogue bugs with the final Serana Romance quest, - Some love radiant greets ("What is it pretty boy/girl") had the wrong conditions set - they should now only occur if Serana has been romanced. - A Serana gift-giving feature, which different responses for her depending on the type of gift. - Despite the Thieves Guild questline being railroadey, the player will still be able to roleplay extensively with Serana. - Serana commentary convos on Dawnguard members (Hunter side). Serana's radiant love and drinking buddies forcegreets will no longer occur if she is not following the player. Hey guys, Author of the Serana Dialogue Add-On mod here. The horse will also follow/teleport to her when it has gotten too far, so no need to worry about horse catch-ups. ), - Added in a disclaimer when the mod is first run (basically saying that the full revoice isn't complete and that there are two Serana voices in the game), - Added a small message shown to the player once Serana is having her emotional breakdown at the Ancestor Glade, - Serana now comments whenever you do killmoves (this was initially a cut feature from a much earlier version of the mod but I was finally able to get it to work). - House of Horrors commentary || Same as the above "Silver Hand" advice. Added in failsafe to fill Serana's drinking buddies alias if it wasn't filled. - Added a link to a Drinking Buddies line (the one about the Ram Horn armor) that previously didn't have one. If the player thinks highly of Serana they can treat her kindly, but if they thought she's been a nuisance and annoying they can respond to her like that as well. With the release of Version 2.9, I'm recommending you use Dark Brotherhood For Good Guys (if you are playing through the DB questline) // While not necessary, I use the information in the dossiers added by the mod in dialogue with Serana. At that point, she's supposed to be force-dismissed from you, but I haven't gotten that to work yet. - Addition of 1st Serana banter framework. Full Kerstyn revoices for all Serana lines during the Kindred Judgement and Touching the Sky quests (the last two quests in Dawnguard). To fix this, just stop moving to refresh Serana's package stack. - Papyrus Optimizations, further reducing (harmless) log errors and spam. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. Dark Brotherhood faction awareness and quest commentary. Gone are the days of Serana using stuff you don't want her to use! This has since been conditioned to occur after her initial confession of feelings, should the player have gone the romance route. - Fuz'ed some dialogue that needed Fuz'ing, - Reconstructed Volkihar Undercroft recap dialogue, - Added proper location keyword for the Inner Sanctum, - Tweaked dialogue conditions for a bunch of radiant dialogue to make more contextual sense, - A bunch of new radiant and clicked hellos to occur after Dawnguard and once Serana has gotten closer to the player, - Implemented safeguards for the post-Dawnguard quest conversation with Serana to ensure the player can still continue talking with her even if the dialogue was said as a hello greet, - Added dialogue after the ambush on the Ancestor Glade during the "Unseen Visions" quest (on both Dawnguard and Vampire sides), - Added an "Unseen Visions" location-aware radiant idle, - Added proper keywords for Dawnguard locations like Darkfall Cave and Sharpslope Cave, - Fixed dialogue conditions for some location-aware radiant dialogue. - Forgot to generate SEQ (Start Game Enabled Quest) file with the last release. - Added "What's On Your Mind" conversation for Ram Horn Witch to Drinking Buddies, - Papyrus Script Optimizations to reduce Papyrus Log errors, - (Beta to full release) Added in three missing voice lines. Update Notes for the 2.2 Update, Mages, Romance, and Misfits. - Reduced randomness of gift-giving item pool. Makes it so that Serana can snuggle next to the player if Campfire is installed. Go to Whiterun to start :) Upon completing the quest, players get a sweet reward, which should be quite useful in gameplay! This has been fixed. - Backend tweaks for the future implementation of an awesome new feature, allowing Serana's base dialogue animations to change based on her current mood! Incorporated Serana Hood Fix by thetrader, with modifications by me. As an NPC, Serana is more intelligent and has many new follower features. - A Main Quest dialogue sub-branch was accidentally left under the "Top Level" flag. However, it is still fickle and doesn't always remain off. - Added in teleportation to the Companions quest commentary. - Auri Banter. 4. - Campfire mod spooning support (via an optional patch. You can check her out here! "The Tale of the Tongues" is for Dragonborn/MQ players as well, conditioned to only occur after the main quest. This is to help iron out the writing quality of the mod overall, and make it generally fit in better with Serana's vanilla depiction in Dawnguard. (I'm adding this for more immersion, since Serana is a vampire and would need to feed every now and then, but I'm not allowing her to feed on the player. - Serana NPC scenes should not occur anymore when Serana is talking with another NPC. - Banter with the Remiel Follower, including exclusive lines written and voiced just for the banter, from both Remiel's and SDA's voice actresses. - Removed script notification that SDA is not fully revoiced. Serana Dialog Add-On Check Out This Mod Serana is already one of the more life-like NPCs in Skyrim. Skyrim-AE - Serana Dialogue Add-on MOD Playthrough - 74 (Serana's With SDA, a player roleplaying as a chaotic neutral/chaotic good character is kept in mind. - Added missing voice lines for final romance quest. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. You can continue to use NFF, just disable the Outfit and Storage features in place of mine.. - Thanks to the efforts of keypuncher, one record was changed which allowed my patch to work with both regular and standalone color versions of the Lustmord Armor on SSE. - Condition adjustments for some dialogue lines, - A bunch of backend tweaks to make future development easier, - Moved location commentary out of the "Can I Talk to you for a bit" dialogue option, and into its own dialogue branch, - Changed "House of Horrors" dialogue to a ForceGreet under it's own quest entry so it would fire off to the player more reliably. For the players, just try to role-play and be considerate, alright? diventare la vostra anima gemella! Old Stone Walls was re-recorded in both an acapella and acoustic version. Full faction and quest awareness for both of the factions listed above. - "Let's call it a day" dialogue was unecessarily set to random, even though it shouldn't be. - Serana now has some flavorful comments on Haelga's room in her Bunkhouse! - Serana's SDA leveled spells (like Oakflesh) should now start appearing correctly, and scale properly as Serana and the player level. Serana can now order drinks in taverns every now and then. - Fixed dialogue conditions for some radiant greets. If Serana wasn't talking with NPCs such as Ysolda, Carlotta, Lisette, etc she should be now! - Revamped Drinking Buddies code from the ground-up. The commentary quest should already be restarted and you can check if it's up and running correctly with "sqv SDA_SolstheimCommentary". - Some backend changes for the dialogue conditions of various dialogue. The music also may have been a bit melodramatic, and maybe a bit unfitting of the game's natural music environment. - A bunch of dialogue conditions fixes, to have more conversations fire correctly and as intended. This is only available after the Dawnguard questline, should the romance route have been pursued with the vampire princess. Inspired by Aelarr's Race compatibility dialogue mod I decided to make a patch for Martimius' lovely Serana Dialogue Addon mod. This includes anything that will be seen by an audience of people, whether it be a Skyrim modification or even a video.Mod Pack Authors can use my content in their mod lists (even without my permission) but CANNOT benefit off of monetizations in any way, shape, or form. - The disclaimer message has been changed to a small notification on the top left of the screen. - Main Quest commentary completely redone with more immersive and extensive dialogue for each stage of it. Included in this mod: Dialogue which will appear to change Serana's attributes making her marriable. Dawnguard DLC Overhaul Collection - Patches and File Repository, Dialogue sur la compatibilite des races SSE Serana Dialogue Addon - version francaise, Dragonborn Voice Over - Serana Dialogue Add-On (Voice Pack), Race Compatibility Dialogue for Serana Dialogue Addon (SDA), Serana Dialogue Add-on - Simonrim Patches, Serana Dialogue Add-On Patch Hub Simplified Chinese translation, you can read about my character philosophy here, Click Here to see the current Dev Roadmap, Most Downloaded Follower Mod on SSE Nexus.